vortiindo.blogg.se

Atom rpg sniper build
Atom rpg sniper build










atom rpg sniper build

Remember combat shotgun burst and you, savescumming? Relax. Guns does not have own armor piercing capability, so in Soviet Wasterussia cartridge shoots the gun. Here system is much simpler, I must say casual, and APs (except special experimental weapons, btw, that are nothing but junk without original cartridges) just add 10% to, well, armor piercing. For example, do you remember JHP and AP bullets in those masterpieces? First make more damage, second has +50%, well, armor piercing and half of damage, but overall game system lead that there were some enemies that can be only damaged by APs, because they are heavily armored. They took things from F1&2 and made them worse.

atom rpg sniper build

Even in that game-not-to-mention it was only one of the options. And your character phrase choices in conversation are always like. Checking your strength, your dexterity, your luck, checking on your mother, checking on your sister. And speaking about checks: conversations mostly consist from them. For example, you can't make weak your sniper/hunter/very decent person with a shotgun pass checks for strength of weapon because it's in automatic weapons tree and in the end. Skills are real pain, they are scarce, good ones are only combat-oriented and limits your character build imagination.

atom rpg sniper build

Is it really a RPG or they just stole F1 title? Hard to answer. Wise financial decision, but, well, gotta to subtract 1 out of 10.

#Atom rpg sniper build free#

And nothing will be changed, devs are making new stand-alone DLC instead patches and free ones. Mountain pass of something is delivered straight from Early Access. and it's rather solid piece, however underground (subway) travel is frustrating. Wastes - the main ones and pretty good, but inconsistent. Some top-weapons requires 70 of their respecting skill (for example, throwing), another 110. Mayhap, there were some plans to add exNATO settlement of surviving paratroopers? Perhaps, idk, and it's just one of examples. In soviet wasteland you can have some NATO weapons, but another, that you can add in your inventory by console will have lines like ".and how this %weapon% got onto soviet soil is a big mystery.". Doesn't matter what is your character build, your previous choices - nothing. At once you have decent quests with variety of options and in another moment - like railway ending to the story of main NPC. Overall underdevelopment and quality inconsistency. Doesn't matter what is Tl dr: great homage to Fallout 1&2 and you should definitely buy and play this game instead of yet another (how many years ago you stopped counting?) F1&2 replay. Overall underdevelopment and quality inconsistency.Īt once you have decent quests with variety of options and in another moment - like railway ending to the story of main NPC. Tl dr: great homage to Fallout 1&2 and you should definitely buy and play this game instead of yet another (how many years ago you stopped counting?) F1&2 replay. But atleast this also reflects in it's price and the team really works hard on permanently improving it. Against the end (Dead Island) I lost interest as the quests started to stretch thin and nothing new really happened and it also got quite tedious opening all the lockers for just a biskuit. Gameplay is hard at first, but became very easy against the end with ammo and power ups available in great quantities. It has many funny dialogues, requiring a lot of reading. But regarding diversity and story it falls short. It is obviously rooting in fallout 1/2 and graphically it's a nice upgrade. Against the end (Dead Island) I lost interest as the This is a difficult game to judge.












Atom rpg sniper build